Game Name
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Headless Zombie
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Description
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The zombie had to get to the door at the end of each level. He could take his head off to get past the puzzles in the level
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Positive Aspects
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Negative Aspects
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One of the biggest positive features of a game was when the game taught you to play it. This is shown with games that start out easily, with each level bring another aspect the player can master before increasing the difficulty of the game.
With an initial analysis done, we got into the mahi of making our own game. Forefront in our thinking was always that the game had to be easy enough for our new entrant buddies to be successful, while also challenging.
Then came our first trial with the target audience. Little Oaks was invited over to our class and tried the games we had made for them.
Room 56 students made sure to ask what was good, and what needed further development in their game, and feedback was gathered in a Google Doc. In Term 4, Room 56 will be using this feedback to reinvent/edit their origonal game, hoping to make it even better for Little Oaks students.
Here is one of the games Little Oaks got to play, let us know in the comments what you think:
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