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We are a class with 45 students, 2 teachers and 2 classrooms joined together. We love learning together in the flexible environment our clas...

Sunday 7 August 2016

Game Design Trials With Little Oaks

Room 56 have been working very hard to design an online game, using Sploder, suitable for their buddy students in the Little Oaks. We first has to look at games that are currently on the web, and analyse the good and bad features about each game. Here is an example using a game Room 56 really liked:

Game Name
Headless Zombie
Description
The zombie had to get to the door at the end of each level. He could take his head off to get past the puzzles in the level
Positive Aspects
Negative Aspects
  • Each level taught you a new skill.
  • Started easy and got harder
  • Had a storyline you were following
  • Character walked quite slowly
  • Levels could gotten a bit harder faster.

One of the biggest positive features of a game was when the game taught you to play it. This is shown with games that start out easily, with each level bring another aspect the player can master before increasing the difficulty of the game.

With an initial analysis done, we got into the mahi of making our own game. Forefront in our thinking was always that the game had to be easy enough for our new entrant buddies to be successful, while also challenging.

Then came our first trial with the target audience. Little Oaks was invited over to our class and tried the games we had made for them.








Room 56 students made sure to ask what was good, and what needed further development in their game, and feedback was gathered in a Google Doc. In Term 4, Room 56 will be using this feedback to reinvent/edit their origonal game, hoping to make it even better for Little Oaks students. 

Here is one of the games Little Oaks got to play, let us know in the comments what you think:



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